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 Natal uses 10-15 percent of the 360's CPU power...

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im-360...xbox360
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PostSubject: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 2:47 pm

http://www.joystiq.com/2010/01/07/natal-to-use-10-15-percent-of-xbox-360-cpu-power/
is this a problem or not
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 6:57 pm

oh shit, could be a problem. Old games would not be able to be patched for Natal (doubt that they would anyway). It also means games supporting Natal might have to be toned down.
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Kendo
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 7:34 pm

Not really bad... a meh idea... but oh well. At least we get something revolutionary.
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 8:02 pm

I don't see how that would be a problem.
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 8:10 pm

Not a problem at all
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 9:15 pm

dreadraptor85 wrote:
I don't see how that would be a problem.

If Natal takes up 10% of the CPU power to track motion, it means 10% less power for the core game engine to run on.
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Kendo
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 11:33 pm

ghost23 wrote:
dreadraptor85 wrote:
I don't see how that would be a problem.

If Natal takes up 10% of the CPU power to track motion, it means 10% less power for the core game engine to run on.
Yikes... that means... wait, what does that mean?
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Thu Jan 07, 2010 11:36 pm

Kendo wrote:
ghost23 wrote:
dreadraptor85 wrote:
I don't see how that would be a problem.

If Natal takes up 10% of the CPU power to track motion, it means 10% less power for the core game engine to run on.
Yikes... that means... wait, what does that mean?

It means that games supporting Natal might have to have toned down graphics so that the game can run smoother.
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360WNED
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Fri Jan 08, 2010 12:13 am

ghost23 wrote:
Kendo wrote:
ghost23 wrote:
dreadraptor85 wrote:
I don't see how that would be a problem.

If Natal takes up 10% of the CPU power to track motion, it means 10% less power for the core game engine to run on.
Yikes... that means... wait, what does that mean?

It means that games supporting Natal might have to have toned down graphics so that the game can run smoother.
Meh, if Wii players can cope with PS2 graphics I think we can deal with some slightly less appealing graphics. It's not like it will be that big a difference. Probably just look like the launch titles for the 360 (if That Bad).
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Sun Jan 10, 2010 4:48 am

it will have next to no effect. becuase
1. the GPU handles the majority of the graphics
2. no game uses 100% of the CPUs Power any way.
so no differences just a heavier load on the CPU but nothing it cant handle.
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im-360...xbox360
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Sun Jan 10, 2010 8:12 am

its actually a good thing cause it allows developers to update it frequently since its a software thingy
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Sun Jan 10, 2010 8:34 am

This is probably no problem....

Gears of Wars 2 is one of the best looking game on any console and utilizes about 70% of the power from the 360.

So with the "natal" or what it will be called about 85% of the maximum power will be consumed.
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Sun Jan 10, 2010 9:20 am

Legendary_Rouge wrote:
it will have next to no effect. becuase
1. the GPU handles the majority of the graphics
2. no game uses 100% of the CPUs Power any way.
so no differences just a heavier load on the CPU but nothing it cant handle.

Awesome!!
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Sun Jan 10, 2010 4:22 pm

Still not excited. If it lets me squeeze boobs, I may reconsider it.
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Sun Jan 10, 2010 7:24 pm

PhunkGamer wrote:
Still not excited. If it lets me squeeze boobs, I may reconsider it.
XD good one.
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PostSubject: Re: Natal uses 10-15 percent of the 360's CPU power...   Sun Jan 10, 2010 9:09 pm

Its all up to how the developers use the other 85%.
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