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 "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)

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day walker
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PostSubject: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Mon Mar 01, 2010 10:13 pm

http://www.split-screen.com/2010/02/28/killzone-2-has-72-more-head-polygon-count-than-halo-reach/ god this fantard is so stupid it's amazing he could even set this article up. original thread http://au.gamespot.com/pages/forums/show_msgs.php?topic_id=27206359&page=0

Quote:
There have been numerous visual comparisons between Bungie’s upcoming Halo: Reach and Guerrilla Games’ Killzone 2. Now it’s time to let the numbers do the talking and tell you for real which game looks better.

Victor Zuylen over at Killzone.com posted as far back as 2008 about the evolution of Rico Velasquez, an ISA sergeant in Killzone 2. He talks about the exact amount of design changes and rendering Rico underwent, before the final Killzone 2 version was done. His article contained this statement:

“Rico’s new, close-cropped head is comprised of over 4600 polygons, whereas in Killzone 1 it consisted of only 1800 polygons.”

We did some snooping and discovered some 3D character art by Gary Huang for Bungie’s Halo: Reach, which he’s been working on since January 2010 – and they look exactly like the same renders for the futuristic foot soldiers that Bungie has put up online as being featured in Reach. The head’s polygon count? A mere 1300 for the “hi-res” model. As added proof, the hi-res pictures are named “Ingame” and “realtime”, showing that they are indeed the models used in Halo: Reach.

Doing a rough calculation, it seems Killzone 2’s head polygon count for Rico, with no helmet or visor, is roughly about 72% more than the number of polygons for the Reach’s futuristic soldier – that’s a difference of about 3300 polygons. Factoring in total body polygon count may bring the percentage difference down, but not by very much given the amount of detailing models in Killzone 2 carry compared to Reach. It actually seems that even Killzone 1 has a higher head polygon count than Reach, with 1800 to 1300.

You can view Huang’s concept art below and Rico’s final head model for Killzone 1 and 2.
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Mon Mar 01, 2010 10:41 pm

That guy is retarded. Only becuase I have a few minutes before Jay Leno comes on will I point out just a few of his falicies. Otherwise this guy isn't even worth talking about, accept to laugh at.

1. He uses a final polygon count of KZ2 compared to a concept model of Halo Reach.

---- Final Vs Concept = Moron

2. He compares the "real time", but only in cutscene, model of KZ2's main character Rico to a random soldier model, as in non-playable character, from Halo Reach.

---- Main Character Vs NPC = Retard

3. Even if this guy was right, and he isn't, his math is all wrong. If you go by his numbers, 1300 polys vs 4600 polys it would be a 253.84% increase, not his stated 72%. But let's say he meant 1300 is 72% of 4600. Nope that would be 28.26%.

---- Moron + Retard + Bad Simple Math = Typical PS3 Fantard
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lightlamp
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Tue Mar 02, 2010 2:23 am

There just jealous that they will never have halo like sales
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A7MAD_AU
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PostSubject: Craziness over KZ2 Vs Halo Reach polygons...   Tue Mar 02, 2010 3:05 am

Some reality.

Quote:
The soldier models aren't Reach game assets at all. They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie. In other words..They used a head model from a game that doesn't even exist and compared them with Killzone 2.


Quote:
Split-Screen jumped the gun earlier saying Killzone 2 had 72% more head polygon count than Halo:Reach. Surprising information indeed even if it's unfair to compare a complete game to another game still in development. Even more striking is the fact that they tried to compare a random NPC soldier model that it's barely seen in Halo:Reach to a main character from Killzone 2.


Source

The zealots can take that to the bank!
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Master_Chief
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Tue Mar 02, 2010 3:15 am

This is confirmed as a fake.
http://xboxrepublic.top-forum.net/xbox-360-news-f11/craziness-over-kz2-vs-halo-reach-polygons-t3158.htm

Original article.
http://themindchannel.blogspot.com/2010/03/fake-alert-killzone-2-vs-haloreach.html
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PostSubject: KZ2 vs Halo: Reach Article is BS   Tue Mar 02, 2010 5:30 am



Quote:
Split-Screen jumped the gun earlier saying Killzone 2 had 72% more head polygon count than Halo:Reach. Surprising information indeed even if it's unfair to compare a complete game to another game still in development. Even more striking is the fact that they tried to compare a random NPC soldier model that it's barely seen in Halo:Reach to a main character from Killzone 2. We can't confirm or deny this information but we can at least tell you that neither can the guys at Split-Screen.com, Why? because we found out that the NPC Reach models they used for their "Article" have absolutely nothing to do with Halo:Reach.


The soldier models aren't Reach game assets at all. They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.In other words..They used a head model from a game that doesn't even exist and compared them with Killzone 2.

Official conformation from Halo.Bungie.Org below (Read the Update):

March 1, 2010

Reach concept art surfaces
serpx pointed out some concept art by Gary Huang, showing off an in-game model for a human soldier. Awesome work! (Apparently, these came to light yesterday, when Split-Screen used them as evidence that Reach can't even match Killzone 1's head poly count, much less Killzone 2's... there are a lot of reasons why that argument is silly, but bringing the artwork to light is enough to thank them for.)

Update: in a funny turn of events, SketchFactor pointed out that Gary's models aren't Reach game assets at all:

They are models created as part of a submission portfolio/test when the artist was seeking contract employment with Bungie.

Oops! Guess Split-Screen has some egg on their faces!


SOURCE: http://themindchannel.blogspot.com/2010/03/fake-alert-killzone-2-vs-haloreach.html
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Angel In Black
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Tue Mar 02, 2010 7:39 am

Its pointless to compare the two when one isnt even out yet. I hope they put the same amount of love into reach that they did with ME2.
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DemonWolf
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Tue Mar 02, 2010 8:38 am

Hahahaha Sony fantards get pwned yet again
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DemonWolf
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Tue Mar 02, 2010 8:39 am

Master_Chief wrote:
This is confirmed as a fake.
http://xboxrepublic.top-forum.net/xbox-360-news-f11/craziness-over-kz2-vs-halo-reach-polygons-t3158.htm

Original article.
http://themindchannel.blogspot.com/2010/03/fake-alert-killzone-2-vs-haloreach.html


lol ps3 fanboys will do anything to try and make 360 games look bad
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daveMastaKill
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Tue Mar 02, 2010 9:26 am

72%....because 71% is low and 73% is just too much.
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A7MAD_AU
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Tue Mar 02, 2010 7:00 pm

demondragondude wrote:
Hahahaha Sony fantards get pwned yet again


Indeed, it was the zealots who jumped the gun and possibly even intentionally misinformed everyone and got caught.
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Blackou7
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Thu Mar 04, 2010 2:47 am

Does Mass Effect 2 have more polygons than both? I just beat the game, and the faces on that game look stunning!
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Zombl337
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Thu Mar 04, 2010 1:35 pm

Trying to hate on Reach.......Halo Reach will be THE biggest game of 2010!!!
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Thu Mar 04, 2010 2:48 pm

Zombl337 wrote:
Trying to hate on Reach.......Halo Reach will be THE biggest game of 2010!!!

yea agreed no ps3 game will touch its online and has a overall game
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PostSubject: Re: "Killzone 2 Has 72% More Head Polygon Count than Halo: Reach" ( only in the minds of sony fantards)   Thu Mar 04, 2010 4:18 pm

joe11 wrote:
Zombl337 wrote:
Trying to hate on Reach.......Halo Reach will be THE biggest game of 2010!!!

yea agreed no ps3 game will touch its online and has a overall game


Watch and see the zealots, if KZ3 is announced at E3, they'll say it's the Halo Killer yet again (and be wrong yet again). lol
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